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Game design is about giving challenges and friction to a player and make them learn by their mistakes. Yet players are willingly engaging in games to feel happy and sense that their potential is maximized. What can we learn from game design to build products that motivate us more effectively? With game design pushing boundaries for how to create immersive and meaningful experiences, are there more things we should learn from game developers when they expand the possibilities with new technology like Gen AI?
A Co-talk with Nickole Li: Nickole is a principal systems designer in the game industry since 2008, having worked on titles from Ubisoft like Ghost Recon to Battlefields with DICE and now at Mojang. She also loves playing with numbers and enjoys conversations on finance, economics.